![]() ![]() This allows me to swap Steel Charge for Speed Holster and enables more build variations and testing. I got tired of squeezing different builds into this setup, so I ended up adding an Umbra Forma and an Aura Forma (not a regular forma).Most of the following stuff requires you to be a veteran player who owns primed damage mods, the login reward Zenith rifle, some proper Rivens etc.(Keep in mind that you'd need to use a rank 4 Power Drift or Steel Charge for the Eidolon build.) Option B: If you're willing to sacrifice some range (and maybe strength), you could replace one of the Naramon (-) polarities to use instead of or.Option A: Replace Adaptation with Narrow Minded if you're familiar enough with the boss fights to survive without it.You can use an Aura Forma (not a regular one) to enable any polarity in your aura slot, thus allowing multiple builds to still coexist. If you're planning to do Eidolon speedruns you'll probably want/need. Cold: Increases armor, reflects incoming damage.Toxin: Increases reload and holster speed.(This was originally done by choosing specific emissive colors.) You can hold the ability hotkey of Spectral Scream to switch between elements and respective buffs. Adding Necramechs to the mix can further improve your damage output and types.Your damage buff only increases via health damage, so that'll happen sooner and more frequently. If you don't care about your shields (and the armor bonus by shield damage), equip a Decaying Dragon Key (-75% shield).If you're fine with this primary weapon, go for it. No need to bring an explosive secondary, since self-damage to boost your buffs isn't a thing anymore.Good alternatives are the Adarza Kavat for bonus crit chance or Wyrm sentinel with the Negate mod to avoid that pesky magnetic status effect. I usually bring a for the potential bonus loot buff. Fat spidey is immune to status effects, so there's no reason to mod status chance.Utilizing the Exodia Contagion arcane with a crit Zaw (+ crit Riven) can be extremely powerful.Battacor, Kitguns, Kuva weapons, Plague Zaws). Try weapons with inherent elemental damage, so you won't have to mod for that (e.g. This setup is what I'm comfortable with and/or have Rivens for. But since you're actually hitting the fat spider with your Arch-Gun, rad+cold are the best choices here. Primary, secondary and melee damage types are optional/replaceable.Arch-Gun: Imperator Vandal (radiation, cold).Melee: Redeemer Prime or Zaw (gas, magnetic).Secondary: Catchmoon or Tombfinger Crit Kitgun (blast, electric).My Weapon / Damage type setup for Profit-Taker: Recast 3 before it runs out to preserve the built-up buff strength! Playstyle: Keep your 3 (Vex Armor) active, 2 (Elemental Ward) as well if you have spare energy. This is what I usually use for the Orbmother fight. Bring, Barrier or Aegis for extra tankiness Energize, Avenger, Velocity (and many more) for utility and damage. Arcane Nullifier and Momentum are recommended. For Eidolon fights, swap Steel Charge with Dead Eye and use a rank 4 Adaptation.High strength build to boost weapon damage, primarily used to fight the Profit-Taker. ![]()
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