![]() ![]() The game would have been just fine without any of this nonsense, to be honest, and would have been a tighter experience without it. The acting in the videos that you have to watch is typically over the top and ridiculous, and all that is missing is an admonition to “Smash that Like button!” to make it just like the rest of those who infest YouTube these days. I’m unsure how this will affect the whole future of the interwebs, but you’ll have to play your part. They have decided that whoever controls the satellites around the Earth, controls the Internet (yes, the whole thing) and so the best way to take back control is to launch some rockets from your local school playground. It features a group called the Next Space Rebels, who have decided that space is for everyone, not just for “billionaires who jettison cars in space”: can’t think who that is a swipe at. The whole setup of the story is all a bit too tinfoil hat for me and I have to say that the videos that you have to watch, that don’t involve rockets at least, are just plain bonkers. ![]() The actual ‘chatting with other people’ side of things isn’t too bad, if a little long winded and somewhat ridiculous. ![]() We have to talk about the rest of Next Space Rebels here, and this is where the news isn’t so good. To be honest I’d be happy if this was the sum total of the game, as this is very enjoyable. Seeing the design take shape before you, then trying out new ideas and seeing how they work, how they affect the flight of the rocket, is genuinely good fun. But not here as the only limit is your imagination.Īs you collect parts from the people you meet, you can send a teddy into orbit, build the rocket out of old tin cans or funnels, and even blast off with a rocket made of toilet paper. As I’m sure we are all aware, a rocket is traditionally a pointy tube, with a motor at one end and a nose cone at the other, maybe with some fins at the bottom if we want it to fly in a reasonably straight line. It looks more like it is curling up and uncurling, because the swivel speed is so fast, but after a few goes, I got 32m (you can see your maximum altitude achieved in the bottom right of the screen, even after the rocket has fallen back down again and the altitude readout is zero.Anyway, the actual design of the rocket is done in a kind of CAD (Computer Aided Design) program, and is as simple as dragging your components onto the board, arranging them in a manner that is both pleasing to the eye and the laws of aerodynamics, and then pressing “Build”. Then when you try the launch, use LB to lean the top part of the tower to the left, then press RB and X simultaneously (assuming X is the button for the decoupler), and it should 'flick' the mini rocket on the top upwards as the tower leans back to the right. On the very top, put a decoupler (edit it so that it is X to activate), with a mini rocket of some sort on top - use something sturdy, and I think, including a structure part like a nose cone seems to work?Įven when fully zoomed out, you can put an extra screens worth of components on the top, if you build them off to the side of the tower, then grab them as a group, and drag them up from the bottom of the group, and stack them on the highest part of your structure, so even though it is 'off the screen' it is still part of the structure. to fill the rest of the upper part of the design space. Then use the 'ladder and swivel' design from this guide - a swivel (edit this first swivel to be 999 speed, then COPY that one for the rest, which saves a lot of time!), then a ladder, then a copied swivel, then a ladder etc. Then use ladders (or any long vertical piece, ideally metal for strength) to build up to just over half way up the design area, in a repeating 'H' shape for strength and stability (lots of 'H' shapes stacked on top of each other for a tower). I had a lot of complexity points at the end of the campaign, so I tried out this design which was kind of like a tower trebuchet to throw a tiny rocket up to 25m:īuild a tower with something heavy and stable at the bottom, with a nice wide base. ![]()
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